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Ingenuity/Innovation

The Borrow-From-Elsewhere Move

Your problem may be brand new to you and already solved by someone who never met you.

The Borrow-From-Elsewhere Move is the habit of looking outside your own field for an answer that already exists somewhere else. Engineers studied burrs stuck to a dog to invent Velcro. Hospitals borrowed pit-stop routines from race car crews to make surgery handoffs safer. The solution was sitting in a totally different world, waiting to be carried over.

The mental move is to ask, who else has already faced the shape of this problem, even if their version looks nothing like mine. You strip your problem down to its bare structure, getting many small things to one place quickly, or keeping something from falling apart, then go hunting in nature, history, or another job for someone who already cracked that shape.

Why it matters

Children are taught to find the one right answer inside the one right subject, but real creativity and real problem-solving come from connecting fields that schools keep in separate boxes. The kid who learns to borrow ideas across domains becomes the inventive one, the one who sees that a lunchroom logjam and a highway traffic jam are the same problem. In an AI age that rewards original combinations over rote recall, cross-field thinking is becoming the most valuable skill a child can build.

How to use The Borrow-From-Elsewhere Move with your child

  1. Strip the problem bare. Together, describe the problem in plain terms without any of its specifics: it is really about moving something, or protecting something, or sorting something.
  2. Ask who else solves this. Ask your child where else in the world this same bare problem shows up, in animals, in sports, in old inventions, in other jobs.
  3. Go look at that field. Pick one of those fields and study how they actually solved it, paying attention to the trick they use, not the surface details.
  4. Carry the trick home. Bring that trick back and adapt it to your own problem, changing what needs changing so it fits your situation.

See it in action

Ten-year-old Sofia is frustrated that her bedroom floor is always a mess and tidying takes forever. Her dad helps her strip it bare: this is really a sorting-and-storing problem. He asks where else things get sorted fast, and Sofia thinks of the grocery store, where everything has a labeled aisle. They borrow that trick, giving every kind of toy its own labeled bin so putting things away becomes obvious instead of a decision. Sofia did not invent organizing; she borrowed it from a supermarket, and that is the whole point.

By age

Ages 8-10

Frame it as a treasure hunt for ideas in nature and everyday places, like how animals stay warm or how stores stay tidy.

Ages 11-13

Introduce real borrowed inventions like Velcro and bullet trains, then challenge them to find one borrow of their own.

Ages 14-16

Push toward deeper structural analogies across science, business, and history, and discuss why the best innovators are field-jumpers.

Frequently asked questions

Isn't borrowing ideas from other fields just copying?

Copying takes the surface; borrowing takes the underlying principle and adapts it to a new situation, which is genuine creativity. Nearly every famous invention borrowed a structure from somewhere else. Teaching this gives kids permission to connect rather than start from scratch.

How do I help my child if I don't know much about other fields myself?

You do not need expertise, only curiosity, because the move is asking the question, not knowing the answer. Look it up together, which models exactly the research habit you want them to build. Your not knowing is a feature, not a flaw.

My kid says ideas have to be totally original. How do I respond?

Gently show them that almost nothing is wholly original; even Velcro came from a plant. Originality usually means combining or transferring existing ideas in a new way. Knowing this frees children to create instead of freezing under pressure to be first.

More Ingenuity/Innovation tools

The Combine-Two-Things RuleMost inventions are two existing things joined for the first time.

Your child can practice a tool like this every day

Parker Smart Kids turns reasoning into a 15-minute daily habit: 1,800 age-targeted lessons across six thinking dimensions, built by Guinness World Records Puzzle Master Timothy E. Parker.

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Part of the Thinking Tools Library by Timothy E. Parker, Guinness World Records Puzzle Master.